An Unreal Engine Exterior Scene project.
Created solely for the purpose of understanding outdoor scene creation by using modularation pieces. Textures are created with Substance Painter 2.
Created solely for the purpose of understanding outdoor scene creation by using modularation pieces. Textures are created with Substance Painter 2.
Parralax Occlusion Mapping were also created and used in the scene.
Assets Creation with PBR shading.
Parallax Occlusion Mapping - Texture is created with Substance Texture.
Object shown is a square plane with adjustable height of texture.
Scene Pre-production Mockup